11/25/2023 0 Comments Beholder stats roll 2![]() away - 6 x the number of charges in the staffĢ1 to 30 ft. View Posts Send Message Lancer Join Date: Posts: 7,199 When they use their eye rays the rules say roll randomly. away or closer - 8 x the number of charges in the staffġ1 to 20 ft. On a successful save, a creature takes half as much damage.ġ0 ft. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. Every other creature in the area must make a DC 17 Dexterity saving throw. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. ![]() You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). ![]() Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. On a 20, the staff regain 1d8 + 2 charges. That really made a the telekinesis ray a lot more useful. In the center of the room was a 25-foot-wide disintegration pit (if you touch it, 10d6+40 damage Dex save for half, and if it reduces you to 0, you are disintegrated). On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. My players fought a souped-up beholder a couple of weeks ago. If you expend the last charge, roll a d20. The staff regains 2d8 + 4 expended charges daily at dawn. The staff has 20 charges for the following properties. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.
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